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Hell Let Loose Commander

In Hell Leet Loose, there are no super soldiers whose ridiculous kill-to-death circumstances can lead a team to win. Rather, the success of your team is almost exclusively determined by the effectiveness of its executives. As a commander to play is an intimidating task and requires more than a decent understanding of the functioning of brightly leet loose - it will also put its communication skills to the test.

As the overall commander of your team, you are responsible for placing important garrisons in which your team can appear to support your soldiers with offensive funds outside the map such as artillery and air raids and make sure your troops coordinate each other you go over the card. Without a good commander, which monitors everything, a brightly loot-match can quickly become a frustrating, agitious mess.

However, if you have spent some time in the trenches and are ready to listen to the golden oak license clusters of a major, you can do some things here to make sure you help your team instead of holding it back if you as commander on the field.

How to play as commander from Bright Let Loose

The first thing you need to do to take on the command role in Hell Let Lote is to spend several hours with playing the game and to familiarize yourself with the game. You can not simply get in as soon as you have downloaded and installed bright LET loose: the role of the commander is locked until you reach account level 10.

Take advantage of this time to build your understanding of the expiration of each game. Every role in Hell Let Loose has a unique task on the battlefield, but as a simple shooter to jump into a squad, the best way to learn to learn the ropes, especially if you find a good troop guide. If you are in the sights of the commander, you would like to spend some time as a trouping guide sometime - you should select the officer role in the match menu. Here you get a good sense of communicating the trouping guides and commander together, and they themselves become a better commander when it s time to take the lead.

Commander For Beginners - An Introduction To Playing Commander - Magic: the Gathering (MTG) As soon as you have scheduled the required time, you can transfer the role of a commander in a match by pressing the + sign next to the commander slot in a match menu, if it is not already busy. You can not take the role by starting a new squad or joining an existing one.

Before you do this, however, it is a good idea to jump on an empty server to turn to the commander and to run around a while and try out all the skills to see how they work. This saves you some time and stress when your first right fight arrives as commander.

Commander skills of hell let go

Their most important task as commander of Hell Let Loose is the placement and management of the garrison of their team, which they normally call Garries by the player community. Garrison are points where your teammates can reappear, and choosing your location is crucial: If you are too far away from a destination, you can not reinforce it quickly enough to conquer or defend the point. However, if you place it too close, there is a risk that he is destroyed by enemy armed forces.

To build garrisons, you need supplies in the area, and it is the task of the commander to call inventories and ensure that they get there where they are needed. As commander, you can spawn in supply trucks that you (or another player) can use to promote supply boxes on cartographic areas where new garrison needs to be built. As soon as you have arrived in the area where stocks are needed, hold down the right mouse button to store a supply box from the charging area of ​​your truck.

You must be within 200 meters from the supplies you use to build a Garry. An easy way to recognize this is to raise your HUD (by default with the button, T on the PC). A symbol is displayed above the consumables if you are close enough to use it.

The commander also has the option of calling an air shed with replenishment anywhere on the map by issuing the ManPower resource. Each airdrop contains 100 supplies.

The construction of garrison in the friendly area costs 50 supplies, while the construction of a hostile-controlled area 100 costs.

Each officer can set up garrison. So please talk to your troop leaders about where garrisons are needed - it s not a good idea to take all this in your own hands. Delegate wherever it is appropriate, but note that the number of garrison, which can have a team at the same time, is limited. This means that you have to tear off garrisons that are not used to build new ones while progressing.

Truppführer can break only self-built structures, but as commander you can tear each one. Keep this in mind and clean them proactive garrison that your team does not need anymore - but remember that fate can always change and it is often a good idea to have some fallback spawnspots.

For distress, commands can request an air head - this is a temporary garrison that is thrown on the card and can change the battle if your team urges it to conquer or defend a checkpoint. With 400 employees it is expensive, and you can only call every ten minutes - so use them with consideration.

Remember that you are with the equipment behind - so every decision you meet.

The last argument of the kings

Commander can not only call aircraft for the use of supply forces and air heads, but also bring some offensive tools from the air into the fight. If your troops have difficulty distributing enemy infantry from a fortified place, or if you have seen heavy reinforcements from a specific location, call a profound racket to free them the way. You can use them every four minutes for the price of 150 ammunition, so do not hesitate to call the flyboys for air support.

However, if you encounter enemy armor, you can also call a bombing. This can only be used every ten minutes and costs 300 ammunition, so you have to be more pronounced during use.

To demand either a bombing or an attack run, select the ability on the right side of your card screen. You can see the symbol on your card and then attract it to the point where the attack should begin. Click on the icon repeatedly to set the direction of attack, and then click the Confirm button next to the ability in the list right.

Bright Let Loose commander communication

Being a successful commander in Hell Let Loose requires the active use of a microphone and constant communication with other players. It is certainly possible to play bright LET loose and have a good time without using voice communication, but in this way it is not possible to be a good commander. If you do not feel comfortable to talk to other players, you should not take the role of the commander.

Even for players who are used to using a microphone and interact with other voice chat players, the commander can be a challenge. While everyone has to work together to win, the commander often carries the main burden of the frustration of the players when things do not run according to plan. Short resources are available and you will not always be able to make everyone happy - so it is important to be willing to reduce frustrations and keep all quiet situations.

Communication will give you a better card awareness and a better knowledge of what instruments you need to use in which sectors. Calling a tank may be the ideal solution for an offensive move, but it will be a waste of fuel resources if you do not have tank crew ready to climb on board and go to the front. Talk to your trust guides to determine the exact position of the infantry that you can dance with bombs, rockets or attack attacks. If players have to do long walks to get there where they have to go, coordinate with your officers to build a new Garry closer to the goal of the soldiers.

That may sound embarrassing, but get to know the phonetic alphabet of NATO from the time of World War II - this is the name convention for the letters of Allied nations at this time. A-, B, C and D companies are ABLE, BAKER, Charlie or Dog. Bright Let Loose player like the role-play aspect of the game, especially when it comes to radiocommunication.

In their first games as commander, it is best to speak proactively with their officers and find out what they need. As long as you know that you do your best to support them, most experienced brightly leet loose players offer helpful instructions that help you to keep your mind.

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